BG3 Act 1 Walkthrough: Complete Step-by-Step Guide for Beginners
Complete BG3 Act 1 walkthrough covering every major quest, companion recruitment, hidden items, and boss fight. Step-by-step directions for new players from the Nautiloid to the Underdark.
Act 1 Overview
Act 1 of Baldur’s Gate 3 spans from the Nautiloid crash to the Shadow-Cursed Lands entrance. It covers:
- Main areas: Nautiloid → Wilderness → Emerald Grove → Blighted Village → Goblin Camp / Underdark → Grymforge / Mountain Pass
- Recommended level: 1-6
- Major bosses: Phase Spider Matriarch, Lump the Enlightened, Minthara, Dror Ragzlin, Priestess Gut, Grym
- Companions to recruit: Shadowheart, Astarion, Gale, Lae’zel, Wyll, Karlach
Part 1: The Nautiloid (Level 1)
This is the tutorial area. You cannot return after completing it.
Walkthrough Steps:
- After character creation, interact with the pod to your right → free Shadowheart
- Enter the next room → pick up “Us” from the operating table
- Fight imps in the following rooms (tutorial combat)
- Reach the Helm → ignore Commander Zhalk and run to the transponder
- Activate the transponder → crash cutscene
Collectible Checklist (Nautiloid):
- Recruit Shadowheart (mandatory)
- Recruit “Us” (optional brain companion)
- Everburn Blade from Zhalk (optional, requires Command spell)
- Various basic weapons from dead thralls
Part 2: Ravaged Beach to Emerald Grove (Level 1-2)
Beach Landing
You wake up on the beach. Immediately:
- Loot the dead fisherman nearby for basic supplies
- Head west along the beach → find Shadowheart unconscious (wake her up if you didn’t free her on the Nautiloid)
- Ravaged Beach waypoint — activate it
Overgrown Ruins (Optional)
North of the beach, you’ll find the Overgrown Ruins (Dank Crypt). Inside:
- Fight or talk past the looters at the entrance
- Navigate the crypt interior (watch for traps — have Astarion disarm them)
- Find Withers’ sarcophagus at the far end of the crypt
- Withers joins your camp and provides resurrection + respec services
Companion Recruitment Route
Follow this order along the main road west:
- Astarion — Near the wreckage west of the crash site. He’s a rogue (lockpicking, trap disarming).
- Gale — Emerging from the Roadside Cliffs waypoint. Wizard companion.
- Lae’zel — In a cage by two tieflings further west. Fighter companion. Free her (intimidate the tieflings or kill them).
Emerald Grove (First Major Hub)
At the grove entrance, a goblin attack is in progress. Join the fight:
- Focus the goblin archers on the hill (Wyll joins here as a temporary ally)
- After the fight, talk to Wyll to recruit him
- Enter the grove through the main gate
Inside the grove, talk to:
- Zevlor (tiefling leader) — Start “Save the Refugees” quest
- Kagha (acting druid leader) — Start “Investigate Kagha” quest
- Nettie (druid healer) — Main quest progression, receives healing supplies
- Dammon (tiefling blacksmith) — Sells +1 weapons, important for Karlach’s quest
- Auntie Ethel (old woman in the grove) — Merchant with potions; she’s more than she appears
Part 3: Blighted Village & Surroundings (Level 3-4)
The Blighted Village
West of the Emerald Grove. This goblin-occupied village connects to multiple quests:
- Windmill Rescue: East of the village, Barcus Wroot is tied to a windmill by goblins. Kill the goblins, then pull the “Brake” lever (not “Release”!) on the windmill to save him.
- Apothecary’s Cellar: In the southeastern building. The cellar contains the Necromancy of Thay book (requires a Dark Amethyst to unlock).
- Whispering Depths: Under the village (well or blacksmith’s basement). Phase Spider Matriarch boss fight.
- Lump the Enlightened: Three ogres in the abandoned house. You can hire them for 500g (persuasion check) or 1000g. They’re a powerful summon for the Goblin Camp fights.
Recruit Karlach
North of the Blighted Village, across the river at the Risen Road:
- Follow the road north to find Karlach (tiefling barbarian)
- She’s being hunted by Anders and his paladins
- Fight Anders OR side with Karlach (recommended)
- Anders drops the Sword of Justice (+1 greatsword with Shield of Faith spell)
- Karlach joins your party
The Risen Road
Continue along the road to find:
- Toll House: Anders’ paladins and the Sword of Justice
- Gnoll Attack: Hyena/gnoll pack on the road. Tough fight. Use the high ground.
- Zhentarim Hideout: Under Waukeen’s Rest. Smugglers with unique items like the Titanstring Bow.
Part 4: The Goblin Camp (Level 4-5)
The Goblin Camp is west of the Blighted Village. This is the major Act 1 quest hub.
Getting Inside
- At the entrance, either pass dialogue checks (Illithid Wisdom / Deception / Intimidation) or fight your way in
- If you rescued Sazza (goblin in the grove prison), she vouches for you
- Once inside, explore freely — goblins won’t attack unless provoked
Shattered Sanctum (Interior)
The temple interior has three goblin leaders:
| Leader | Location | Strategy |
|---|---|---|
| Priestess Gut | Main hall → side room | Follow her to private quarters. Attack her there. Kill her before she calls for help. |
| Minthara | Northeastern chambers | Fight or side with her. If fighting, destroy the bridge she stands on. |
| Dror Ragzlin | Throne room (main hall) | The hardest fight. Climb the rafters above. Push goblins into the spider pit. |
Rescue Halsin
Halsin is in the Worg Pens (bottom-right of the sanctum):
- Kill the goblin children or pass dialogue
- Free Halsin (he’ll fight with you as a bear)
- He asks you to kill the three leaders
After Killing the Leaders
Return to the Emerald Grove. The tiefling party triggers:
- Long rest at camp → celebration scene
- Multiple companion romance scenes available
- Tieflings prepare to leave; you can trade with Dammon one last time
Part 5: Underdark & Grymforge (Level 5-6)
Accessing the Underdark
Four entrances:
- Whispering Depths well (Blighted Village) — Jump down using Feather Fall
- Zhentarim Hideout elevator (Waukeen’s Rest)
- Goblin Camp — Priestess Gut’s chambers have a puzzle door
- Auntie Ethel’s lair — Mushroom circle (after defeating her)
Underdark Areas
- Myconid Colony — Friendly mushroom people. Meet Sovereign Spaw and start the duergar quest.
- Arcane Tower — Solve the poetry puzzle (answer: “The sun is warm, the breeze is light”). Unique magic items.
- Sussur Tree — Collect Sussur Bark for the masterwork weapon quest in the Blighted Village.
- Spectator Fight — Petrified drow near the Selunite Outpost. A Beholder-kin breaks free. Very tough fight.
Grymforge (Duergar Stronghold)
Accessed by boat from the Underdark beach. Major content:
- Free True Soul Nere from the cave-in (time-sensitive — long rest too many times and he dies)
- Grymforge has the Grym boss fight — a massive construct. Use the forge hammer in the center to one-shot him.
- Adamantine Forge — craft a legendary weapon or armor from Mithral Ore
Part 6: The Mountain Pass (Alternative Route)
The Mountain Pass is an alternative path to Act 2 (you can do both Underdark AND Mountain Pass before proceeding):
- Rosymorn Monastery / Githyanki Crèche — Lae’zel’s personal quest. Meet the githyanki captain. Major story revelations.
- Blood of Lathander — Legendary mace hidden in the monastery. Requires solving the Dawnmaster puzzle.
- Death Shepherds — On the mountain path. Use crowd control; they resurrect each other.
Act 1 Completion Checklist
Before proceeding to Act 2, ensure:
- All 6 companions recruited (Shadowheart, Astarion, Gale, Lae’zel, Wyll, Karlach)
- Withers unlocked (Dank Crypt)
- Goblin leaders defeated / Grove saved (or raided)
- Necromancy of Thay obtained (optional)
- Adamantine item crafted (optional)
- Blood of Lathander found (optional)
- Party is at least level 5 (ideally level 6)
Next: Proceed to the Shadow-Cursed Lands for Act 2.
Frequently Asked Questions
How long is Act 1 in BG3?
Act 1 takes most new players 20–30 hours if exploring thoroughly. Speedrunners can complete the critical path in about 5 hours, but you'll miss companions, gear, and XP needed for later acts.
What level should I be at the end of Act 1?
You should aim for level 5-6 before leaving Act 1. Level 5 is the minimum — this is a major power spike (Extra Attack for martials, Level 3 spells for casters). Level 6 is comfortable.
Can I return to Act 1 areas after leaving?
No. Once you proceed to Act 2 (via the Mountain Pass or Underdark elevator), Act 1 areas become inaccessible. Complete everything before moving on.