build 2 min read · Updated June 28, 2026
BG3 Best Early Game Weapons: Where to Find the Strongest Act 1 Weapons
Discover the best BG3 early game weapons and where to find them. Complete Act 1 weapon guide covering greatswords, bows, staves, and unique legendary items for every build.
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Melee Weapons
S-Tier Melee
| Weapon | Type | Damage | Location |
|---|---|---|---|
| Everburn Blade | Greatsword | 2d6+1d4 fire | Commander Zhalk (Nautiloid). Use Command: Drop. |
| Sword of Justice | Greatsword | 2d6+1 | Anders (Toll House). Bonus: Shield of Faith spell. |
| Sussur Greatsword | Greatsword | 2d6+1 | Forge from Sussur Bark + greatsword. Silences on hit. |
A-Tier Melee
| Weapon | Type | Damage | Location |
|---|---|---|---|
| Svartlebee’s Woundseeker | Greatsword | 2d6+1 | Loot from Yeva at Waukeen’s Rest (if she dies) |
| Phalar Aluve | Longsword | 1d10+1 | Stuck in stone in Underdark (STR or Religion check) |
| Intransigent Warhammer | Warhammer | 1d8+1 | Dror Ragzlin (Goblin Camp boss) |
Ranged Weapons
| Weapon | Type | Damage | Location |
|---|---|---|---|
| Titanstring Bow | Longbow | 1d8+1 + STR mod | Brem (Zhentarim Hideout merchant) |
| Harold | Heavy Crossbow | 1d10+1 | Zhentarim Hideout (after delivering chest) |
| Hunting Shortbow | Shortbow | 1d6+1d4 | Dammon (Emerald Grove). Bonus vs monstrosities. |
Spellcaster Weapons
| Weapon | Type | Effect | Location |
|---|---|---|---|
| Melf’s First Staff | Quarterstaff | +1 spell attack, +1 spell DC | Blurg (Myconid Colony merchant) |
| Staff of Arcane Blessing | Quarterstaff | Bless gives +2d4 instead of +1d4 | Arcane Tower (basement, invisible chest) |
Legendary Act 1 Weapon
Blood of Lathander
The only legendary weapon obtainable in Act 1:
- Type: Mace (1d6+3 bludgeoning)
- Special: Once per long rest, when reduced to 0 HP, heal 2-12 HP and nearby allies heal 1-6. Continuous 6m light aura.
- Location: Rosymorn Monastery (Mountain Pass). Solve the Dawnmaster puzzle by placing ceremonial weapons on their pedestals.
💡 How to Get the Blood of Lathander: Collect the Ceremonial Battleaxe, Ceremonial Longsword, Ceremonial Warhammer, and Rusty Mace from around the monastery. Place them on the Dawnmaster pedestals. Take the Dawnmaster’s Crest to the secret chamber under the monastery. Insert the crest — DO NOT take the mace without it (this triggers the monastery’s destruction).
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Frequently Asked Questions
What's the best weapon in Act 1?
The Everburn Blade (from Commander Zhalk on the Nautiloid) is the best Act 1 weapon for melee characters. It's a magical greatsword that deals 2d6+1d4 fire damage and can be obtained before reaching the beach.
Can I miss missable weapons?
Yes. Several top-tier weapons are permanently missable: the Everburn Blade (Nautiloid only), the Sword of Justice (kill Anders before Karlach quest), and the Blood of Lathander (requires solving the monastery puzzle).